Kept
S1T2
Kept is an experiment in interactive story told through room-scale virtual reality. Featuring stylised environments, spatial audio and intuitive mechanics, Kept transports audiences into a narrative world of exploration, adventure and self discovery. Taking audiences on a journey through the space between life and death, the experience explores the limits and potential of virtual reality as a medium with the power to radically redefine how we experience story.
My role on Kept was Art Direction, 3D modelling, sculpting and Environmental Art.
An interactive story told through room-scale virtual reality
Kept ABROAD
Kept debuted at PAX Australia in 2016, and was awarded one of the top 5 indie VR games that year by Mashable. It has since been made publicly available for enjoyment at a number of other industry events both nationally and internationally including the IDGA x GDC event for the 2017 Game Developers Conference as well as GX Australia 2017.
The experience has received accolades and recognition from publications including Mashable, Rocket Chainsaw, Checkpoint, OKgames and Campaign Brief, with Digitally Downloaded hailing the experience as a storytelling masterpiece.