Beyond the Stars

S1T2

During my time as Art Director at S1T2 we developed Beyond the Stars, a health education program for the Pacific Islands.

My roles on Beyond the Stars included designing the visual style and running the art teams as well as being hands on with 3D modelling, animation, tech art and environmental implementation.

A world-first health education program for the Pacific Islands, including a Mobile Game, Virtual Reality experience, Animation and Storybook.

MObile Game

Played on mobile devices and tablets, the interactive game uses tangential learning to provide a fun, child-driven approach to education. This approach helps encourage children to actively participate in a more personal and effective learning process.

Throughout the interactive game, participants must work to keep their village healthy while travelling to other islands to find out what is making them sick. These new islands feature mini games that allow participants to explore educational content from different perspectives in a practical yet safe environment, reinforcing learning through play.

VIRTUAL REALITY EXPERIENCE

Participants are invited to explore the magical world of Beyond the Stars through a virtual reality (VR) experience. Here they are challenged to become the hero of their own story. This choice, to accept their fate and take control of the narrative, marks the beginning of their personal journey – symbolic of the real-world fight against NCDs, food insecurity and climate change.

The virtual reality experience gives participants a vital experience of immersion and agency which in turn helps foster an emotional connection with the story, heightening their engagement and learning through the rest of the program.

STORY BOOK

On completing the virtual reality experience, participants are presented with their own copy of the Beyond the Stars storybook. Appearing in both the virtual and real worlds, the storybook provides physicality to the fantasy world and helps participants realise that what they learn in the fictional world could also affect their own lives.

Throughout the storybook, participants are invited to explore different aspects of the universe as they learn about healthy eating, food systems, physical education and the environment. Supported by example lesson plans, the Beyond the Stars storybook combines existing curriculum, national policies and global recommendations into a vibrant learning resource that is both easy and fun to use in the classroom.